Hey y'all, I'm here to talk about something near and dear to my heart: the low poly aesthetic. Often when I show low poly work, or am even looking at someone else's work done in that style, I will often hear things like "It's like Playstation 1 graphics" or, "It's great because you don't have to make it look realistic", or any number of other things essentially implying that low poly is some sort of excuse or work-around style. I am here to assure you, if you have not already been assured, that this is entirely untrue. |
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Prototype BlockingHey all, keep an eye out on this blog for updates as we approach the big day at Dare ProtoPlay in Dundee, Scotland! We will be blogging about what we're working on, issues we encounter, discussing points of interest, and showing off whatever else we are excited about!
First off, here is some early level blocking from the prototype game: |
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